The Hive-Minded trait can only be added by hive mind empires and can only be removed by empires that are not hive minds. These traits are required for special cases of species and cannot be removed from the creation menu. This species of near-immortals procreates by consuming pops of other species. Resources from Ruler and Specialist Jobs +5%.This species thrives in orbital habitats, with an instinctive ability to efficiently navigate their maze-like corridors and complicated architecture. Resources from Specialist and Worker Jobs on Habitats +15%.Their capacity for thriving in the most inhospitable circumstances should not be underestimated. This species has survived the horrors of a nuclear apocalypse. Never particularly intelligent to begin with, selective breeding for physical prowess and docility has reduced them to servile proles. This species evolved alongside a second, more advanced species. Cannot be employed in Ruler or Specialist Jobs.All origin traits have a 33% chance of being inherited by hybrid species. The Serviles trait can be removed after researching the Genetic Resequencing technology but other origin traits are permanent. Origin traits can only be given by certain Origins. The highly compressed spoor created by this species is unstable and contains an unbelievable amount of power. The outermost layer of this species is studded with sparkling crystals and gemstones that occasionally flake off.Įach Pop produces 0.01 monthly Volatile Motes The metabolic processes of this species cause regular venting of gases useful to industry.Įach Pop produces 0.01 monthly Rare Crystals They are tougher than traditional organics and have slower metabolisms, making them long lived but slow to reproduce.Įach Pop produces 0.01 monthly Exotic Gases This species has a silicon based biology, and consumes minerals rather than food. The Lithoid trait is always present on such species. Lithoid traits are only available to species with the Lithoid archetype. Leader lifespan −10 years if Biological.The Agrarian, Nonadaptive, Slow Breeders, Extremely Adaptive, Adaptive and Rapid Breeders traits are not available to species with the Lithoid trait although the latter two can be added if the Genetic Resequencing technology has been researched. Traits that affect Happiness cannot be added to species with the Hive-Minded trait. Initial traits can be both positive and negative, with the two being mutually exclusive. They can all be changed later via genetic modification. Initial traits are available when first creating a species. Non-standard traits are all traits that have a cost of zero. Each species is limited to a maximum of 5 traits non-standard traits do not count against this limit. Some traits are negative and have a negative cost, refunding points into the pool. Traits are purchased from a points pool, with 2 points being available at the start of the game.
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Certain technologies and Ascension Perks add additional trait points that can be used to alter a part of your species' pops modifications can range from altering their planet habitability to adding an additional positive trait or removing a negative one. Altering traits during the game is generally possible only later in the game through some select events or by using genetic engineering. Traits are mostly fixed at the start of the game.
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This rarely happens without player intervention. Though traits are initially decided at a species level, individual pops of the same species can end up with different traits with genetic modification, producing new subspecies or variants. These groups include traits with opposite effects, as well as stronger variants of a trait. Most traits come in mutually exclusive groups that affect the same aspect of the species, such as Nomadic and Sedentary, and each pop can only have one such trait from the group at any given time. Traits affect a wide variety of areas, from population growth rate to resource output to lifespan or even how pops are viewed by other aliens. A species's traits are selected at the start of a new game, but a species or certain pops of a species can adapt new traits through genetic engineering or occasionally events. Traits represents a species' innate functions, abilities and personality. This article has been verified for the current console version (3.0) of the game.